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First off, I think the game looks very solid, and I'm impressed that there is a functional crafting interface and with the amount of mechanics that were implemented. Scene transitions are smooth, and the environments feel visually fleshed out and cohesive.

I found myself in a couple of unwinnable situations - right off the bat, when I first opened the crafting menu after dropping down and collecting the first scrap, the option to craft a health upgrade is blinking green so I thought, oh well I guess I'm supposed to craft that, which locked me out of jumping out of the pit (this was obviously bypassable with the scrap cheat, which I assume will not be in the finished product). I guess since crafting implies player choice in how to allocate resources, what will happen if the player makes the 'wrong' choice and crafts the wrong upgrade? An in-game way to reset at a checkpoint or something might be necessary, because I had to just reload the entire game. 

A second situation was in the second room, dropping down into the hidden area - I was unable to jump out.

That being said, the mechanics are there, and it's cool how many things you were able to put into the game. I just worry that the aforementioned hurdles might prevent players from seeing all the things that the game has to offer.

Maybe it's just me but in general crafting menue's coloring wasnt obvious at first.
Like you said, I see green blinking thing, I think of cursor.
so I was wondering, when using arrow keys, why the blinking thing wasnt moving.

if it where me, I would prefer for a solid green for already bought stuff.
the current "cursor" is okay as it is.

Also just didnt realize at first, that there is a menu on the right where I would first have to choose upgrades before I can move the cursor around in the upgrades.

maybe only my taste but have the menu on the left side and the upgrade icons on the right.